Combat that keeps up
In long fights, hits used to drift until they landed seconds after the swing that made them. That should be over.
- FixedMonsters no longer fall a swing behind. Their hits land with their animation, instead of 2–3 seconds late while your health bar showed more than you had.
- FixedYour own hits keep up too. Against a big boss, 85% of them now show within a second of the server deciding them, up from 21%.
- FixedMonster spells play when they happen, not 3–5 seconds later.
- ChangedThe game and the server now send each message as soon as it's ready. Before, small messages could be held back for up to a fifth of a second.